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Deadeye tormentor
Deadeye tormentor











deadeye tormentor

My brawler starting skills were brawl / lockpicking / 1 hard ass / 1 brute force. Optional skills mostly whatever, but since perks you might want some synergy, like putting demolitions on the guy who would probably use explosives most of the time. Melee greatly benefits from both strenght and speed, might use luck build also but i didnt really bothered with it. My melee character starting stats were 2 2 3 8 8 4 1. My melee character is brawler but all melee characters use same concept. If you want to make 10 INT character to have more utility, it shouldnt be sniper or melee character, those both are very dependant on attributes, especially melee, should be at least AR, mine jack of all trades aka field medic etc run SMG's and energy weapons. Having 2 same weapon users arent good, if you want double better to do AR, snipers are more specialized and not always powerfull, during mostly one atack per turn or 1-2-1 due to AP save. Pistols were buffed aswell, but i dont really use them on custom characters since i like to run with Rose and Pete and they both pistol users.ĭont take 2 snipers. SMG's heavy weapons, snipers, any melee weapons - everything is strong. You dont really need to combo anything in group, all weapons work with each other fine, i think having AR user is most common, since it's very powerfull category. Dont make characters with less than 4 INT or you will suffer with skills, look for the bonuses for action points, your starting characters should have at least 9 AP i had three 9 and one 10 AP, thats the basics i think. Standart 4 INT characters should have around 4 skills to level up, better to use only one weapon per character and add energy to someone, probably to that 10 INT character later in game. You can take most of skills and manage party skill distribution during creation, i think having one 10 INT character is very usefull from the beginning, he/she can have most skills and utility during game. I would say weaponsmith is mandatory aswell. Perception is mandatory if you want multiply solutions, more good stuff and advanced game expirience. Social skills, lockpicking, safecracking, demolitions, weaponsmith are probably most common checks and social skills were buffed with perks.

deadeye tormentor

All skills are important and part of most quests and adventures. Tormentor is a Kingmaker equipment, only available through trickster Lore Nature ability, or save editor.Maybe we should play for you and post a video aswell? :DĪll weapons are fine, except shotguns maybe? Dont know how good they are in DC but in original game they were garbage.Each time this +5 falchion lands a hit, it applies a stacking -1 penalty to all of the target's saving throws, and an additional stacking -2 penalty to saving throws against curse.Weapon stats are determined by the Weapon Type, but most weapon possess unique bonuses that boost the character's combat capabilities while equipped. Tormentor is a Martial Weapon and a Falchion in Pathfinder: Wrath of the Righteous.













Deadeye tormentor